Hobbit Interior
For this project, we had to reproduce an image in 3D. This meant choosing the right camera angle and focal length, modeling everything in Maya, shading and lighting the whole scene! I chose this Hobbit interior, which was the most appealing to me. But I underestimated the amount of detail necessary to correctly reproduce the image… We were free to interpret some elements, as the original image was AI-generated.

Hobbit Interior
For this project, we had to reproduce an image in 3D. This meant choosing the right camera angle and focal length, modeling everything in Maya, shading and lighting the whole scene! I chose this Hobbit interior, which was the most appealing to me. But I underestimated the amount of detail necessary to correctly reproduce the image… We were free to interpret some elements, as the original image was AI-generated.

Hobbit Interior
For this project, we had to reproduce an image in 3D. This meant choosing the right camera angle and focal length, modeling everything in Maya, shading and lighting the whole scene! I chose this Hobbit interior, which was the most appealing to me. But I underestimated the amount of detail necessary to correctly reproduce the image… We were free to interpret some elements, as the original image was AI-generated.
